Like a real modern person, I preferred not to read the book or do something useful, but to sit for ERM, in the hope that I am smart and I will be able to determine the killers from a distance of three kilometers to the commission of it, just like the main character of the first ballad about merged money and hours of my life.
We are talking about the game Sherlock Holmes: Chapter One. Either restart, or prequel to a series of cyber adventures of the famous detective tells us how Sherlock goes to relax in Turkey under the All -inclusive system. Well, at the same time visit the grave of your mother. The first thing that catches your eye is the picture in the main menu, which is a certain parody of the stage from the "Suicide detachment", where. Sorry, the Joker is lying in a circle of knives dragged from the kitchen, trying to show everyone that he is a cool psychopath. Fu, – 5 points for sending this parach, because not only does it make me see this passage in my head again, and also tries to hint at the fact that the hero has not everything at home. They also show it every time you start the game.IN
Well, God be with him with the main menu, the main thing is that it hides further there. And then a very ambiguous product is hidden, which manages to be a good detective at the same time, where you really need to think with your head and the game of books by Daria Dontsova with attempts to take gameplay fichens from the best. The arsenal of the game contains: changing clothes from Hitman, shootings from Max Payne with bullet Tim and "insert the name of any Paint Und Click". And all this in the open world! Often, during the game, I thought to myself: “How interesting! This is a cool moment, I feel like a real detective! And this is why why? ". At one point, you carefully read the materials of the case, look for the right place on the map on the map, and then the bandits are being cut at you, you grab a revolver, shoot right in the head, and it just mocks, because you did not shoot pieces of armor from the forehead, the line with the machete flies to the side, you are tumbling to the side, use the tobacco to stun and stun and stun and you are stun shoot active items in the room to cut down the enemy in Sloumo. What? And well, I would quickly turn on the Doom Eternal, and then they returned to Sherlock, but alas and ah. It turns out chaotic, yes? Well, consider that you have already plunged into the atmosphere of the game.
We continue immersion! How is the usual day of the life of a young detective passes? As I said, he looks like the torment of the choice “what to play”, when you go to the game for a while, play it for 5 minutes and sharply decide to launch something else. First, you, having received the case, study its materials. Arriving at the crime scene, you examine it in search of various evidence. Sherlock writes all this into the magazine, opening new clues. They come in several types, depending on what needs to be done with them. For example, there are evidence that you need to study using a chemical analysis- this one looks like a solution of a mathematical equation, where you are given various numbers and the ability to apply various modifiers by type +/- 1, multiply by 2 and so on and so on. For the first time, this scared me, but deciding a couple from pieces, you understand how they work and even stop thinking when solving them and perceive them as “again this crap”. In my opinion, too many different modifiers are available to solve. It was clearly conceived as an average complexity of the task, but as a result, I never used elements containing two numbers at once, and stupidly took the closest number to the target and used two modifiers on it and was ready. At the end of the game, they tried to explore the introduction of a common equation for the entire part of your part of the modifier, but this did not complicate the task at all. This, in fact, is the most striking illustration of everything that is in the game – it seems cool, but in fact it turns out to be a dummy, which is in no way connected with any other element of the game, inserted simply by jokes, so that there is.
The next entertaining type of evidence (I don’t even know how to call it) is a clue that must be sought in the archival materials of the police, newspapers or city administration. Everything is simple here: go into the corresponding, in your opinion, archive and set the criteria for searching for the type “place, defendants, year”. In principle, a cool thing, but there weren’t no nuances even here-it is not always obvious in which archive from three to look for the right paper, which makes you run around the city back and forth, the benefit is forever smoking guys who will transport you from one point of quick movement to another.
The next type of hook is also very interesting-it suggests that you will ask the desired category of the local population about something. Someone will tell you. I liked the idea. Here you need to understand which layer of the population to turn and take into account in which area you are pestering the people. Looks quite logical, definitely like. This mechanics are connected directly with the other two – changing clothes and "securing evidence".
As you know, Sherlock Holmes is a master of disguise, and therefore you often have to change clothes. The game has a bunch of clothes received by the plot or bought in stores, and each wardrobe item likes a certain type of people, that is, for example, the same bandits will not say anything to the noble master and Proso will send him to hell, hinting that he wiped the wrong district (it is a pity that they would not try to rob, although if you remember the local battleship, then this is probably for the best), and this is probably for the best), and this On the contrary, if you approach them in the clothes of their gang, then they will be happy to share the latest news related to the case investigated. And now about the sad: all these dressings do not lead to anything but your hit in closed zones and obtain the desired piece of information. Well, if you drag a chip with his social stealth from Hitman, then they would add some kind of action unique for the outfit, possibilities, but no, dressing just help you go into previously inaccessible zones, including verbal. Having got inside, Sherlock behaves as usual, there is no opportunity to be revealed here, it is impossible to fail at all, except for small additional challenges, which can meet in the course of certain affairs, but they do not, again, do not affect anything.
You can buy clothes, https://77wcasino.co.uk/withdrawal/ but so that you do not get stuck due to the fact that you are addicted to all your savings, the clothes necessary for the promotion of the case, you can take it for a while
And, by the way, about the news: to get the necessary information, you need to ask the correct questions. That’s just for this, there is a mechanics of consolidating evidence-you go into the magazine and, as it were, “remember” the right evidence, and if you try to speak with someone, then Sherlock would ask a passerby a question. There will be no dialog box, if you did everything right, then you will simply be given new evidence. And so it works in everything, that is, without fixing the evidence, not all objects will be active, not all dialogs are available, and so on. On the one hand, it is logical, on the other, you cannot in passing to perform some other quest besides fixed, you have to focus on one thing. In general, again, it sounds logical, because if you spray your attention to 10 cases at once, then you will simply get confused. Sometimes it caused me clouds, but it was rather my fault, I just forgot to fix the right. The rest of the evidence does not represent something unusual and do not hide some mechanic behind them, and according to Kant’s covenants they are simply things in themselves: letters, sleeves and everything in that spirit.
So you collected enough evidence, talked with various characters and interrogated them, gently recording the information received from them. What’s next? It depends on whether it is a plot of the case or additional. If this is the first case, now it will be fun, if not, then welcome to the world of boredom and despondency. During the implementation of the main tasks, you will from time to time receive facts that can be interpreted in different ways in the halls of the mind. This is a separate menu that the most important facts for investigation fall, which can still be interpreted differently. Having entered this menu, you can find connections between these facts and come to some kind of conclusion that will be displayed in a separate tab, then you must bind these conclusions among yourself and come to some conclusion, but the chip is that there are forces, respectively, and conclusions they give rise to different. Which of them is the faithful to decide exactly to you, the game will not give any tips here, compare the facts and evidence found yourself. And this is very interesting, that’s what I expected from the game! Not driving by the handle, where Sherlock himself reveals everything, and your participation is limited only to poking into objects and dialog options, and the most real stirring with my brains, where I myself compare the facts, I myself remember all the details, all the careless phrases and I am mistaken or I am right! And it is this game that allows us to make! BUT! And here it was not without a strange solution, which slightly spoils the feeling of pride in the mental work done: they will not tell you directly the correct decision or not, but will be limited to some completely vague hints, according to the type of the amount of the fee and a couple of phrases. I still did not understand who is really the killer in one of the plot affairs! I really sat for about 15 minutes, I remembered all the details at all, twisted the motives in my head, all the pieces of information found and, having made a decision, I don’t know if I compared everything correctly. Why so? Well, tell me that I’m wrong, but no, sit and suffer, looking for the amount of the fees for other verdicts, so that I did not at least understand whether I did not overdo myself. And then Nifiga is not a fact that the highest paid solution is the right one, maybe this is some kind of third level of trolling? I don’t know, personally, I did not receive a little satisfaction from the disclosed case: it seems to have done everything, but what in the end is not – I understand.
I am generally silent about side quests, there is generally mortal boredom in this regard. There is just your role and is limited to the fact that you simply poke into objects and dialogs, you don’t have to think from the word at all – there is no mechanic of the devils of the mind there at all there. No for you a fork, just in the forehead. I am not saying that the stories themselves were not interesting, there are really intriguing things, but your role is minimized, so I somehow felt distant.
And since it came to quests and additional content, I just can’t keep silent about paid DLCs. I have only one comment on this score, but it will not get on paper – indecent. These are just the most common sides of quests, those about which I said that they are boring to disgrace and block your thought processes. Of course, I understand that it is very difficult and expensive to come up with a huge bunch of things smaller and make them all superintendent, but why then you had to do an open world with dopa, they ate boring and dull as my life? Why it was impossible to do as in the previous parts where you have several major affairs, in all of which these same forces and habits of the mind participate? As a result, the most interesting mechanics of the whole game are used only a few times, because basically you run to perform additional tasks, as in any other open world. Where does DLC? Yes, despite the fact that you are shaking 200 rubles for each addition to you. Not much, I agree, but for these 200 rubles you get about 20 minutes of the fascinating gameplay without using the coolest mechanics and your coolest internal organ – the brain.
Ah, yes, I completely forgot – the game is also trying to shoot a shooter! I won’t crucify here for a long time, I will only say that this is not at all interesting, not fascinating and not spectacular. Each time I just shrugged my shoulders, quickly neutralize the bandits and walked further about my business. As in everything else, this mechanic appears simply by jokes in an attempt to distract you from intellectual work and does not synergies with other elements. During a shootout, you can both kill enemies and stun them. Choose what you want, it will not affect anything, except to kill many times faster, but they pay for it less, up to the solemn. For a full set, only the racing and a farm simulator is missing.
The plot and world of the game.
The general plot of the game follows the covenants of pornographic paintings and simply acts as a pretext for the main action. The main tie the plot is as follows – the young Sherlock arrives on the island of Cordonia, where he lived with his mother and brother in childhood. He arrives in order to visit his mother’s grave and recall his childhood. In the process of this, he reveals terrible secrets about the death of his mother and sad paintings from his childhood. Sounds like a tie of some drama, but forget that you will return to this main plot very rarely and not for a long time. Everything that happens around is completely in no way connected with the main goal, you are simply asked to help to reveal some business in exchange for information about the old days, and these things themselves are absolutely separate and independent stories, which will be for a long time, and it is most interesting to test them yourself.
The island itself, again, looks like a mishmash of different pieces: there are rich areas, where the English nobility is mostly hanging out, there are areas inhabited by Ottomans, and there are local favela, where all sorts of bandits and discharges of society live. Again, it sounds like excellent soil for conflicts, because the island is a former colony! As you could already guess, the game, as always, misses such an opportunity and raises the theme of colonialism and stratification of society literally 2-3, and even then somehow toothless, without peppercorn, in a bentful, even though with each loading of the game, it reminds us that the times were different and the White man oppressed everyone and the whole, and the women were under the oppression of the Patriarchate. The last topic is raised a little more often, mostly very believable, but not without trance, it is necessary to work out the agenda.
If we talk about the world as a whole, then it is none, although it has a considerable potential to be extremely alive and interesting, but traditions cannot be violated, and all cool opportunities are missed. Another example of this is moral elections in the style of Life is Strange, where everyone does not care what you have chosen, this will not affect the world of the game.
And what do we have in the end?
And in the end, we have an eclectic. In no other way, I cannot characterize this game-it seems to be consisted of two different hastily glued concepts. On the one hand, we have the main branch of quests, made gorgeous, interesting and personally calls me just a puppy squeak and delight, which, unfortunately, lasts very short, because it passes in just a couple of hours and includes about 5 cases. And on the other hand, we are waiting for the most dull open world with a bunch of the same type and gameplay of uninteresting activities that are not related to each other and not echoing, not creating any interesting situations and simply cutting off the brain, after it you play just on autopilot. No, of course, there are interesting moments, I do not argue, but the basis, what you are doing most of the time, causes only fierce yawn and indignant fidget in the chair. No call, no interest, only boredom, only hardcore devastation of the head to the state of zombies.
BUT! It might seem to you that I am in upset feelings and ask me the question of "Why did I bought it and spent so much time". This is true, but only partly. I am a simple person and evaluate with my heart, and all these claims took shape until the end only when I released my feelings and thoughts-sloping on paper, where they formed a more or less ocular herd. During the game, some things were striking in my eyes, and some were simply not noticed, because in general, I personally repeat, there were norms and places very cool, and these places that I was cool can be blocked and the overall disorder of the game, and you can always go through the plot and score for side effects, but then it will be a very short journey into the analogue of Turkey. If you are ready to close your eyes to frankly stupid solutions and do not think much about how to make better, then the game is quite capable of entertaining you and give the feeling that you are a skilled detective!